wpf4正式测试成功完成了VisualStateManager的功能。在此之前我没有确认wpf3.5是否已经支持此功能。以下是我使用vs2010 rc写的demo程式:
1.xaml部份一般都是用blend来设计的state。这里为了文章篇写的方便,我直接把xaml放出来.在blend中只能用鼠标拖拖放放即可弄出很多state。这功能对很多应用都很有好处。不用每次都自己写动画。还支持动画延时效果。
xaml部分:
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:ic="clr-namespace:Microsoft.Expression.Interactivity.Core;assembly=Microsoft.Expression.Interactions" x:Class="WpfApplication3.MainWindow"
Title="MainWindow" Height="350" Width="525">
<Canvas x:Name="LayourRoot">
<VisualStateManager.CustomVisualStateManager>
<ic:ExtendedVisualStateManager/>
</VisualStateManager.CustomVisualStateManager>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="VisualStateGroup">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0:0:0.5"/>
</VisualStateGroup.Transitions>
<VisualState x:Name="haha">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="button1">
<SplineDoubleKeyFrame KeyTime="0" Value="229.6"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="button1">
<SplineDoubleKeyFrame KeyTime="0" Value="6.4"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Button Content="Button" Height="23" x:Name="button1" Width="75" RenderTransformOrigin="0.5,0.5" Canvas.Left="134" Canvas.Top="92" >
<Button.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</Button.RenderTransform>
</Button>
</Canvas>
</Window>
代码部份:
a)引用命名空间:using Microsoft.Expression.Interactivity.Core;
b)使用State:
void button1_Click(object sender, RoutedEventArgs e)
{
ExtendedVisualStateManager.GoToElementState(this.LayourRoot, "haha", true);
}
至此,一个简单的state即完成。
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